I'm a Roblox ScripterUI DesignerScripter UI Designer Scripter

๐Ÿ‘‹ Hey, i'm imcharlly, a 16-year-old french Roblox developer and UI designer crafting immersive games and interfaces since 2018. Let's create something amazing together!

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Roblox Experiences

I specialize in creating immersive Roblox games tailored to your vision. My approach blends engaging gameplay with polished visuals, ensuring each experience is fun, functional, and optimized for all devices on the Roblox platform.

My goal is to craft immersive Roblox experiences and sleek UI designs that captivate users and enhance engagement. I focus on intuitive navigation, polished visuals, and interactive elements, making your projects stand out. Your success and enjoyment are my mission.

FAQ

What's your favorite programming language?

I love Lua for Roblox development, but I also enjoy TypeScript and C++ when building tools and game systems and 3D Engine

Do you code better with coffee or music?

Both! Coffee fuels the coding, and music sets the creative mood for designing interfaces and game mechanics.

How do you debug tricky Roblox scripts?

I start with Roblox Studioโ€™s debugger, and finally I step through the logic carefully until the bug surrenders.

How do you manage multiple scripts or features?

With careful organization, folders, and module scripts. Good structure and naming conventions save hours of debugging later. I also use my own made Framework.

Tabs or spaces?

I stick to 4-space indentation in Luau, but consistency matters more than preference.

How many monitors do you use?

One for Roblox Studio, one for documentation, and maybe a third if Iโ€™m testing UIs or assets โ€” n+1 monitors rule!

What's your strategy for UI design?

Start with user flow sketches, then wireframes, then iterate in Roblox Studio until itโ€™s smooth, intuitive, and visually appealing.

How do you celebrate a successful release?

Usually a mix of satisfaction and jumping into testing the next feature โ€” maybe a snack in between!

Favorite IDE or editor?

Roblox Studio for scripts and layouts, VS Code for TypeScript and Visual Studio for C++. Dark theme all the way!

How do you name your variables?

Descriptive but concise. When in a hurry, classic names like `tempVar` or `playerData` sneak in. I mainly work with snake_case and camelCase

Other questions?